This is a showcase of a few evolutionary demos, created by Mattias Fagerlund ( mattias@hypeskeptic.com ), for the pure joy of evolving.
These were created using GLScene (
http://www.glscene.org ) for graphics and ODE ( http://www.q12.org/ode/ ) for physics.
For the evolutionary part, I've used a proprietary Genetic Programming system,
and a (partial) proprietary
NEAT implementation.
The inspiration for these programs came from many places, but primarily Karl Sims who pioneered physical simulations of this kind. Ever since I saw his work back in 1995 or 1996 I've wanted to do something like that. Here are a few links if you want more information;
http://web.genarts.com/karl/evolved-virtual-creatures.html
http://www.genarts.com/karl/
http://www.erachampion.com/ai/
http://www.q12.org/phd-movies.html
http://www.ventrella.com/Alife/Animated/animated_0.html
http://www.his.atr.co.jp/~ray/pubs/alife7a/index.html